Once the Big Daddy protecting the Little Sister is defeated, the player is presented with the option to either save or harvest the Little Sister. Regardless, gaining access to a Little Sister is severely difficult due to their symbiotic relationships with the Big Daddies. The BioShock team designed these characters in order to draw out an emotional response from players, who face an ethical choice between saving or murdering little girls in order to obtain much-needed ADAM. They extract inert ADAM from the dead (which the girls refer to as "angels") by using retractable needles, and then they consume this liquid, their bodies reprocessing it into a usable form. The Little Sisters, genetically modified prepubescent girls, are ADAM gatherers who were created by a scientist named Brigid Tenenbaum as a solution to the ADAM shortage. The player must defeat a Big Daddy in order to get ADAM from the Little Sister. Big Daddies will not attack the player unless they think their Little Sisters are in danger. Most citizens of Rapture stay out of the way of the gatherers and their protectors. Their primary weapon consists of a large drill or harpoon on their right hand. Bouncers have an ominous look which more closely resembles today's personal submersible suits. They carry Proximity Mines and a large Rivet Gun. Rosies wear suits that closely resemble early deep diving suits, with a large oxygen tank. Elite types have much greater health and damage capabilities, and can be found in the later levels of the game. There are two types of Big Daddies in BioShock: the Rosie and the Bouncer, both having regular and elite versions. They are heavily armored and wield high-powered weaponry. B," as the Little Sisters call them, are lumbering bio-mechanical monstrosities, created to protect the Little Sisters.
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